![]() If you have your Dynamic Lighting Off, you would not be able to see anything on your screen as you can see in the below picture.īut if you put it on fast mode, it lets you light the world with the help of your touch that you have in your hand. Fancy: Real-time dynamic lighting with a latency of 0ms.In Dynamic Lighting, there are three options to choose from - Off, Fact, and Fancy. ![]() If you want us to recommend the best Optifine settings then I highly recommend using either Fast or OFF. If you really want to get the FPS then make sure to have the Shaders option Off. If you have it ON then it is most likely that you will encounter crashing and other issues. Upon clicking on the Details tab, you will be greeted with a page as shown on the above page. There are multiple options to go through but instead of going to all options, let’s directly talk about the best FPS settings. Once you are done doing the settings as we have mentioned above, click on the ‘Done button and go to Animations. In the Animation tab, if you turn all of the options off, the game is going to look very ugly. Turning off all of these options with provide the best FPS but it is your preference to either get low FPS or play the ugly game. The only thing that I would recommend doing in this tab is going ahead and click minimal for particles. When you click on the Quality tab, you will see a new window that will appear on the screen, which has multiple options. Without investing much time explaining each and every option shown in the above picture, let’s directly teach you the best FPS settings. When you go to the Performance tab, you will a new window appearing on the screen of your PC. OptiFine Version: OptiFine\_1.16.When you go there, you will have to do the following settings for the best FPS. Is Modded: Very likely Jar signature invalidatedĬPU: 12x Intel(R) Core(TM) i7-7800X CPU 3.50GHz GL Caps: Using framebuffer using OpenGL 3.0 Launched Version: 1.16.5-Impact\_nightly-20210308īackend library: LWJGL version 3.2.2 build 10īackend API: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 466.11, NVIDIA Corporation JVM Flags: 9 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_ -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation ![]() Java Version: 1.8.0\_51, Oracle Corporation Operating System: Windows 10 (amd64) version 10.0 Stacktrace: at .Main.main(SourceFile:177) : eaz at eax.(())Īt .Main.main(SourceFile:177)Īt 0(Native Method)Īt (())Īt (())Īt .invoke(())Īt .launch(())Īt .main(())Ĭaused by: : eaz at .findClass(())Īt (())Ĭaused by: .: An unexpected critical error was encountered at .(())Īt .(())Īt .runTransformers(())Īt .findClass(())Ĭaused by: .throwables.MixinApplyError: Mixin from phase in config FAILED during APPLY at .(())Īt .(())Īt .(())Ĭaused by: .: Invalid descriptor on Expected (Lbra Lelo Lceh Lfx Ldfm Ldfq ZLjava/util/Random JILnet/minecraftforge/client/model/data/IModelData Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable )V but found (Lbra Lelo Lceh Lfx Ldfm Ldfq ZLjava/util/Random JILorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable )V at .(())Īt .(())Īt .(())Īt .(())Īt .(())Īt .(())Īt .(())Īt .(())Īt .(())Īt .(())Īt .(())Ī detailed walkthrough of the error, its code path and all known details is as follows:
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